It's been a while since my last post but I thought you should check out this latest Spiderman build I have because I think its real fun!
Let's check out the deck list firsthttps://marvelcdb.com/decklist/view/10053/spider-man-protection-1.0
https://marvelcdb.com/decklist/view/10053/spider-man-protection-1.0
ok so what's the idea behind the deck?
so the idea is being attacked is not that bad for you, and in fact a lot of the time its quite good!
every time the villain attacks you you get to draw a card. this helps in a couple of ways.
1) Resources.
Having an extra card means more stuff to play on your own turn and outside of the couple of 4 cost cards, most of the deck is cheap leading to more turns where you can play two things in a turn.
2) It helps get past the bad draws.
every time you draw you are less likely to have the turns where you have all defensive tricks and nothing to do with them. drawing into one more card can help you set up.
next is this card
now its no surprise that this card is good in Spiderman, I'm not busting some new tech with it, but i think this card along with the new defense rules allows you to really power out a turn.
Firstly you draw a card off the attack so it helps reduce the cost of the card and helps you in the ways mentioned above.
next all those dead events sitting in your hand suddenly become a lot better. exhaust your hero for what ever you need to do, play this remove 4 threat and then in the attack play desperate defense to ready! or combine with side step to deal another point of damage where needed. this can combine well with electrostatic armor to "ping" for two where you need to help deal those last few points.
lastly with the new defensive rules, when combined with all your tricks you can trigger all those conditions you have been building up to remove more threat and draw more cards and now this works even when you don't defend as long as you play side step or backflip in the attack.
The fact that you want to be attacked means I've cut a lot of the allies and stun effects and cards like multiple man from the deck, I think they are much better in other builds, but you can also add some if you are playing with more players and need more ways to block for your friends.
if you do get hurt aunt may is your rescue, allowing you heal quickly and get straight back to it.
Starhawk is also great here as he doesn't need to block which give you more outs to those bad hands by bringing back to hand and replaying him.
Over all I think this one of the best protection decks out there and I encourage everyone to give it a try!
until next time!
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