Hi!
So you have
just recently got into marvel champions and are looking for a deck building
guide, well let me tell you right off the bat that I don’t think that is the best way to play marvel
champions.
PVP vs Co-op games
This game
is not magic the gathering nor is it net runner or any of the other games that
pit player vs player in a winner takes all game, in my opinion this game is
about crazy turns, wacky builds and a great opportunity to explore deck
building in general.
The game is made for you to play
The game is
designed in ways that will help you build decks by being less punishing than other card
games.
Lets take a
look at some now.
1) The resource “mana”
– The way you pay for cards in this game makes it possible to play a wide selection of cards and then just “chuck” them if time isn’t right to play it. I think this is why a card such as access the situation is good.
Is the card useful right now? If the answer is yes look for a way to pay for it, if the answer is no then guess what you have yourself fuel to play the cards that are!
2.) Cards themselves are rarely bad in this game.
Check out this card
Let’s be honest it’s not good.
But
the interesting thing is the reason it’s not good (in my opinion) is only
because “better” cards exist.
In
leadership there are plenty of 4 cost allies that do more than this one, but
what I think is cool about this game is that this card still functions, you can
pay 4 for it, use its ability, block and it will have performed well enough for
you to keep playing and win the game.
3) There is more than one player in the game (usually).
This allows you to get away again with not playing the most optimal cards in the game and still have fun.
sure you’re the web-swinging card flinging AMAZING Spiderman who protects everyone with your web-ups and blocking for days and your having a great time, but the threat is piling up and you haven’t even scratched the villain yet (probably too busy quipping!) but don’t worry! Glare at your friends around the table until they get off their backside and do their cool thing, like you know, punch and stuff. Don’t worry if your basically not doing the best things every turn, just have fun and let your friends do all the heavy lifting.
4 ) Look at the difficulty you are playing at.
If your deck isn’t crushing it at every turn of the game, play on a lower difficulty. If you want to be your favourite character and they just never feel like they have the cards to beat Klaw on heroic 3000 then don’t try to.
This should give you the freedom to
play the cards you love, the themes you want and the cards you think are good
so go explore and play and have fun this game is co-operative not competitive
so its all about having a good time!
And now the deck building guide.
Now having said all that there are a couple of
starting ideas that might be useful to know when you start out so try to have
them in mind if you want your deck to do more than fizzle out.
1) Allies are great!
Check this out,
When you look at Clea as the sacrificial lamb that she is you can start to see that saving yourself from a beating every time you play an ally is a great way to stay in hero form for longer and not pile up that damage, and the great thing is every ally can do this!
You can yeet every single one into an unexpecting Ultron and be happy for ages as he struggles to get hold of your shirt from the crowd of plebs you threw in his way.
In
this regard the more allies you play the more often you can save you and your
friends from the ground and pound that was coming your way.
2) Recourses
Double resources and cards that stay in play to give you more resources are good, but you don’t want too many that you have
to post your hand in the Facebook group with an grumpy emoji next to it.
find
a balance and pray to gods you don’t get locked out of a turn when you needed it
the most.
3) Build with an end game in mind.
Most decks you want to get to the point when you can start throwing your hero specific damage cards at face, preferably as many in a turn as possible, and if you find you are never getting to this point, then look at which cards are not helping you get to the point where you don’t have to worry about the minion/side scheme anymore as you can just race what the villain is trying to do.
I hope this
helps and give you the confidence to play and try new things and have fun!
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