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The Galaxys Most Wanted Issue #1

 

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Hit or miss?

Hi everyone! Check out these two side schemes    Is one more important to deal with than the other?   What about these two minions?   What factors should you consider when deciding to deal with it this turn? Should you even deal with it?   A lot of people when confronted with a scheme or minion will jump to first think what’s the best way to remove that from the board. But maybe the question should be what is it doing to the game state?   Check this out   Once this card has done its thing, what is the difference between this card and an advance token? What about his one? Is there a difference between this and playing on heroic 1 if you left it in play? How bad is that for you?   Well let’s try to thing about the factors that goes into answering these questions The first question for me would be what difficulty am I playing on? One extra threat a turn could be easy to manage if I’m on standard where I’m not expecting a load of cards flung at me and th

OH YEAH!

  Hey  So my copy of galaxies most wanted came the other day and I was super excited to play it. My kid wanted to be Groot and I so was set on being this guy I thought I would share my deck building so far so maybe some people could get some insights into how I build decks in this game. Disclaimer I don't actually own all the cards so if you ever look at my list and go but why has he not added x? well now you know. ok now to the first build ok so check out version 1 Firstly I wanted so check out some of the new cards so I started with hand cannon, bug, looking for trouble and thruster boots. I found hand cannon to be good but not great, a large part of that was because in our particular set up for the games I have to do the main part of thwarting and so I found myself having a plan more often than attacking. Rocket also has great tech cards by themselves and so I found I wanted his set ups more than the big attack. this also meant that mean swing was not at its best here either. Lo

Changing up campaigns

Hi hi Me and my friend decided to go back and play the rise of red skull.  We really wanted to focus on flavour and have a good time rather than making it super difficult or what ever, and it has been really fun and refreshing to go back and play more of the older cards. We decided on playing the spies vs hydra's forces, me with Black Widow and him with Jessica Drew. here are the lists we used out of interest, they are nothing ground breaking but they were  fun. With more runs through im sure we could improve these lists but they were good enough for what we needed.  The twist we did to the campaign was simple we used the Captain America Encounter set as an extra set that went in every scenario. This added more minions that were not out of place and just changed the missions up enough that made it a new experience. at any moment hit squad or Zemo could deal you damage and that put some new tension into a game that otherwise seems very familiar by now. You could of course go even fu