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The Galaxys Most Wanted Issue #1

 

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Hit or miss?

Hi everyone! Check out these two side schemes    Is one more important to deal with than the other?   What about these two minions?   What factors should you consider when deciding to deal with it this turn? Should you even deal with it?   A lot of people when confronted with a scheme or minion will jump to first think what’s the best way to remove that from the board. But maybe the question should be what is it doing to the game state?   Check this out   Once this card has done its thing, what is the difference between this card and an advance token? What about his one? Is there a difference between this and playing on heroic 1 if you left it in play? How bad is that for you?   Well let’s try to thing about the factors that goes into answering these questions The first question for me would be what difficulty am I playing on? One extra threat a turn could be easy to manage if I’m on standard where I’m not expec...

OH YEAH!

  Hey  So my copy of galaxies most wanted came the other day and I was super excited to play it. My kid wanted to be Groot and I so was set on being this guy I thought I would share my deck building so far so maybe some people could get some insights into how I build decks in this game. Disclaimer I don't actually own all the cards so if you ever look at my list and go but why has he not added x? well now you know. ok now to the first build ok so check out version 1 Firstly I wanted so check out some of the new cards so I started with hand cannon, bug, looking for trouble and thruster boots. I found hand cannon to be good but not great, a large part of that was because in our particular set up for the games I have to do the main part of thwarting and so I found myself having a plan more often than attacking. Rocket also has great tech cards by themselves and so I found I wanted his set ups more than the big attack. this also meant that mean swing was not at its best here eithe...

The greatest protector

Hi   It's been a while since my last post but I thought you should check out this latest Spiderman build I have because I think its real fun! Let's check out the deck list first https://marvelcdb.com/decklist/view/10053/spider-man-protection-1.0 ok so what's the idea behind the deck? so the idea is being attacked is not that bad for you, and in fact a lot of the time its quite good!  every time the villain attacks you you get to draw a card. this helps in a couple of ways.  1) Resources.  Having an extra card means more stuff to play on your own turn and outside of the couple      of 4 cost cards, most of the deck is cheap leading to more turns where you can play two things in a   turn. 2)  It helps get past the bad draws.  every time you draw you are less likely to have the turns where you have all defensive tricks and nothing to do with them. drawing into one more card can help you set up. next is this card now its no surprise tha...